Technical Officer

The job of the Technical Officer of Operation Columbus is to keep all the technology of the Hope in working order. Her skills in equipment maintenance and repair are without parallel.

Attribute Points: Bod 5, Chi 0 (For 1), Mnd 5, Ref 5

Add 3 points to one primary attribute, 2 to another primary attribute, and 1 to a third

Skills:
Guns+6 (11) [Max 13]
Fix-It+10 (=15)
Info/Physics+4 (9)

Add 4 skill bonuses

Unique Schtick: Wait, I Have One of Those – You always happen to have the right item on hand. When you want to pull any tool or gadget item out of your handy toolkit, spend a Fortune point and ‘bingo’ you got it.

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Technical Officer

The Dark Cluster dojiashin